Orcish Nightblade

A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

Information
Advances from: | ‒ |
---|---|
Advances to: | ‒ |
Cost: | 43 |
HP: | 48 |
Moves: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
Id: | Orcish Nightblade |
Abilities: | ‒ |
Attacks (damage × count)
![]() | blade melee | 12 × 2 blade | |
![]() | kick melee | 11 × 2 impact | |
![]() | throwing knives ranged | 6 × 4 blade | marksman poison |
Resistances
![]() |
blade | -30% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
![]() |
impact | -20% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 70% |
![]() |
Cave | 2 | 50% |
![]() |
Coastal Reef | 2 | 50% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 60% |
![]() |
Forest | 2 | 70% |
![]() |
Frozen | 2 | 40% |
![]() |
Fungus | 2 | 70% |
![]() |
Hills | 2 | 70% |
![]() |
Mountains | 3 | 70% |
![]() |
Sand | 2 | 40% |
![]() |
Shallow Water | 2 | 40% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 70% |
Last updated on Tue Feb 19 00:02:32 2019.