Dune Apothecary

Some men excel at medicine the way others do at strength of arms, and the Apothecaries are those whose knowledge is without peer outside of the Dunefolk. Their remedies can not only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves.
Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.

Information
Advances from: | Dune Herbalist |
---|---|
Advances to: | ‒ |
Cost: | 33 |
HP: | 39 |
Moves: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | liminal |
Id: | Dune Apothecary |
Abilities: | cures, heals +8, regenerates |
Attacks (damage × count)
![]() | mace melee | 9 × 3 impact |
Resistances
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blade | 10% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | -10% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 40% |
![]() |
Frozen | 3 | 20% |
![]() |
Fungus | 2 | 40% |
![]() |
Hills | 2 | 60% |
![]() |
Mountains | 2 | 60% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 60% |
Last updated on Mon Feb 18 23:59:36 2019.