Drake Arbiter

Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes’ traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

Information
Advances from: | Drake Clasher |
---|---|
Advances to: | Drake Warden |
Cost: | 31 |
HP: | 62 |
Moves: | 5 |
XP: | 105 |
Level: | 2 |
Alignment: | lawful |
Id: | Drake Arbiter |
Abilities: | ‒ |
Attacks (damage × count)
![]() | halberd melee | 11 × 3 blade | |
![]() | halberd melee | 17 × 2 pierce | first strike |
Resistances
![]() |
blade | 20% | ![]() |
pierce | 10% | |
---|---|---|---|---|---|---|
![]() |
impact | 30% | ![]() |
fire | 50% | |
![]() |
cold | -50% | ![]() |
arcane | -30% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 40% |
![]() |
Cave | 2 | 30% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 30% |
![]() |
Forest | 2 | 40% |
![]() |
Frozen | 3 | 20% |
![]() |
Fungus | 2 | 40% |
![]() |
Hills | 1 | 40% |
![]() |
Mountains | 1 | 40% |
![]() |
Sand | 1 | 40% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 40% |
Last updated on Mon Feb 18 23:59:30 2019.