Dune Herbalist

Herbalists are learned individuals who have given up their urban life in order to assist the Dunefolk armies in their travels. Their motivations are many; some look to it as an adventure or as a steady source of pay, while others feel it to be a duty to their society. Regardless, Herbalists are highly respected by all. They are trained with the advanced medical techniques and possess a potent clutch of medicines and herbs, which allows them to quickly heal even the most gravely wounded allies.
Special Notes: This unit is capable of rapid healing.

Information
Advances from: | ‒ |
---|---|
Advances to: | Dune Apothecary |
Cost: | 17 |
HP: | 26 |
Moves: | 5 |
XP: | 39 |
Level: | 1 |
Alignment: | liminal |
Id: | Dune Herbalist |
Abilities: | heals +8 |
Attacks (damage × count)
![]() | mace melee | 7 × 2 impact |
Resistances
![]() |
blade | 10% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | -10% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 40% |
![]() |
Frozen | 3 | 20% |
![]() |
Fungus | 2 | 40% |
![]() |
Hills | 2 | 60% |
![]() |
Mountains | 2 | 60% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 60% |
Last updated on Mon Feb 18 23:58:43 2019.