Dune Piercer

The Piercer understand the psychological impact of a charging horse, and reinforce this by cladding themselves in heavy armor. Majestic at rest, a Piercer at the charge with lance in hand is often impetus enough to break men. On the rare occurrences that their charge fails to rout their foe, the Piercer ride into the resulting melee with their maces in hand, trusting their armor to keep them safe.
Information
Advances from: | ‒ |
---|---|
Advances to: | Dune Sunderer, Dune Raider |
Cost: | 21 |
HP: | 38 |
Moves: | 6 |
XP: | 42 |
Level: | 1 |
Alignment: | lawful |
Id: | Dune Piercer |
Abilities: | ‒ |
Attacks (damage × count)
![]() | lance melee | 20 × 1 pierce | |
![]() | mace melee | 6 × 3 impact |
Resistances
![]() |
blade | 20% | ![]() |
pierce | -10% | |
---|---|---|---|---|---|---|
![]() |
impact | 10% | ![]() |
fire | 0% | |
![]() |
cold | -20% | ![]() |
arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 50% |
![]() |
Cave | 4 | 20% |
![]() |
Coastal Reef | 3 | 30% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 3 | 40% |
![]() |
Frozen | 2 | 30% |
![]() |
Fungus | 4 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | ‒ | 0% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 4 | 20% |
![]() |
Swamp | 4 | 20% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 40% |
Last updated on Mon Feb 18 23:58:27 2019.