Chocobone

Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units.
Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.
Information
Advances from: | ‒ |
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Advances to: | ‒ |
Cost: | 38 |
HP: | 45 |
Moves: | 9 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
Id: | Chocobone |
Abilities: | submerge |
Attacks (damage × count)
![]() | spear melee | 11 × 2 pierce | charge |
Resistances
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blade | 20% | ![]() |
pierce | 30% | |
---|---|---|---|---|---|---|
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impact | -10% | ![]() |
fire | -20% | |
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cold | 60% | ![]() |
arcane | -50% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Castle | 1 | 60% |
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Cave | 2 | 40% |
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Coastal Reef | 2 | 30% |
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Deep Water | 3 | 10% |
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Fake Shroud | ‒ | 0% |
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Flat | 1 | 40% |
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Forest | 2 | 30% |
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Frozen | 2 | 30% |
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Fungus | 2 | 40% |
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Hills | 2 | 40% |
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Mountains | 3 | 50% |
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Sand | 2 | 30% |
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Shallow Water | 2 | 20% |
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Swamp | 2 | 30% |
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Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 40% |
Last updated on Mon Feb 18 23:57:46 2019.