Grand Knight

Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

Information
Advances from: | Knight |
---|---|
Advances to: | ‒ |
Cost: | 58 |
HP: | 78 |
Moves: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
Id: | Grand Knight |
Abilities: | ‒ |
Attacks (damage × count)
![]() | longsword melee | 12 × 4 blade | |
![]() | lance melee | 17 × 2 pierce | charge |
Resistances
![]() |
blade | 20% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
![]() |
impact | 30% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 40% |
![]() |
Cave | 4 | 20% |
![]() |
Coastal Reef | 3 | 30% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 3 | 30% |
![]() |
Frozen | 2 | 30% |
![]() |
Fungus | 4 | 20% |
![]() |
Hills | 2 | 40% |
![]() |
Mountains | ‒ | 0% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 4 | 20% |
![]() |
Swamp | 4 | 20% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 40% |
Last updated on Mon Feb 18 23:57:05 2019.