Dwarvish Spirit

(image)

This unit is from the Rashy Era. Its coding and art were done by Vyncyn.

Though they can travel through most terrain without hinderance, their dwarvish form is still relatively slow.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from:
Advances to: Dwarvish Ancestor
Cost: 19
HP: 25
Moves: 5
XP: 33
Level: 1
Alignment: chaotic
Id: AE_rhy_dw_Ghost
Abilities:

Attacks (damage × count)

(image)baneblade
melee
5 × 3
arcane
magical

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave160%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Tue Feb 19 00:22:51 2019.