Master Genie

(image)

This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.




Special Notes: The importance of this unit motivates friendly units next to it to defend better, taking less damage in combat, though this only applies to units of lower level. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Genie
Advances to:
Cost: 47
HP: 38
Moves: 6
XP: 115
Level: 2
Alignment: chaotic
Id: AE_mrc_fanatics_Master_Genie
Abilities: cures, heals +8, allied protection

Attacks (damage × count)

(image)Scimitar
melee
8 × 1
blade
(image)lightning
ranged
13 × 2
fire
magical
(image)Snowball
ranged
6 × 4
cold
magical

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact30% (icon) fire40%
(icon) cold40% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable160%
(icon) Village150%
Last updated on Tue Feb 19 00:11:38 2019.