Manta

(image)

This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.




Special Notes: This unit has gills and needs water to survive, if on land without water it loses 4 hp a turn, on land with some water it loses 2 hp a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit can move unseen in deep water, requiring no air from the surface.

 

Information

Advances from: Searay
Advances to:
Cost: 36
HP: 53
Moves: 9
XP: 100
Level: 2
Alignment: lawful
Id: AE_mrc_equestrians_Manta
Abilities: aquatic, submerge

Attacks (damage × count)

(image)harpoon
melee
12 × 2
pierce
(image)sting
melee
7 × 2
pierce
poison
backstab
(image)harpoon
ranged
6 × 5
pierce

Resistances

(icon) blade0% (icon) pierce10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle230%
(icon) Cave240%
(icon) Coastal Reef170%
(icon) Deep Water170%
(icon) Fake Shroud0%
(icon) Flat320%
(icon) Forest410%
(icon) Frozen340%
(icon) Fungus230%
(icon) Hills410%
(icon) Mountains10%
(icon) Sand230%
(icon) Shallow Water170%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village130%
Last updated on Tue Feb 19 00:14:14 2019.