Water God

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Scarce even in the Abyss, water gods have frozen into the shape of glacial serpents. Despite their rigid appearance, these beasts of water dart across the land with startling grace and flexibility. Water gods are considered miracles of life by Summoners, the magical water within them allowing them to remedy the wounds of allies by their mere presence.

Their arctic beauty and strength, dazzling to all who oppose the Summoners, can freeze a man’s heart even before his body is engulfed in a bone-chilling blizzard.

Special Notes: This unit is capable of basic healing. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates in the presence of water.

(portrait)

Information

Advances from: Water Avatar
Advances to:
Cost: 55
HP: 60
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: AE_mag_Water_God
Abilities: cures, heals +8, water

Attacks (damage × count)

(image)freezing touch
melee
7 × 3
cold
slows
(image)water spray
ranged
10 × 3
impact
skilled
(image)ice strike
ranged
10 × 3
cold
skilled

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold40% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef270%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Tue Feb 19 00:17:29 2019.