Master of Fire

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

After some time, extremely talented Fire Magi transcend their mortal bodies, becoming beings of pure flame. While they no longer have a physical body besides the fireproof robes, they still retain their mind and soul. They also have magic augmentations that allow them to speak, but they're not exactly known for being talkative, only saying as much as needed. Their control of fire is legendary, and their wrath is terrible to behold. Their duties generally involve overseeing the security of the floating isles, but they also gladly participate in extremely dangerous expeditions.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. Illumination increases the lighting level in adjacent areas.

 

Information

Advances from: Pyromancer
Advances to:
Cost: 60
HP: 55
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: AE_mag_Master_of_Fire
Abilities: summon, illuminates, heat aura 10%

Attacks (damage × count)

(image)burning fist
melee
11 × 2
fire
(image)flames
ranged
4 × 10
fire
magical
(image)fireball
ranged
11 × 4
fire
magical
(image)fire wave
ranged
17 × 2
fire
magical
cleave 40%
(image)infernal flame
ranged
32 × 1
fire
magical
all around
unupgradable 1

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire90%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water20%
(icon) Swamp20%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Tue Feb 19 00:14:17 2019.