Aeromancer

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Air Magi are widely known for their extraordinary agility, but are rather frail due to their lack of armor. However, they are capable of easily pushing arrows and even spears slightly off course by gales created around themselves, mitigating most pierce damage. Such magi are usually used as scouts and messengers.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Elementalist
Advances to: Master of Air
Cost: 34
HP: 38
Moves: 7
XP: 86
Level: 2
Alignment: neutral
Id: AE_mag_Mage_of_Air
Abilities: skirmisher

Attacks (damage × count)

(image)wind gust
melee
10 × 1
impact
(image)sparks
ranged
3 × 7
arcane
magical
first strike
(image)small lightning
ranged
7 × 3
arcane
magical

Resistances

(icon) blade10% (icon) pierce40%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave350%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus350%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Tue Feb 19 00:17:48 2019.