Corrupted Shaman

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Some of the Dark Blood Shamans get corrupted. By who, or what, nobody knows, but it makes them exchange their Water Magic for that of its polar opposite - Fire. They lose their healing abilities, but they don’t seem to care, as they say that Fire is inherently superior to Water.
Whatever corrupts them changes their personalities, too, making them selfish and cruel. As a result, they are shunned from their tribes, which exile them to the heart of the Great Bog. Forced to wander the Bog for years, they usually make their way out and hire themselves to some of the morally bankrupt tribes.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Shamanistic Adept
Advances to: Swamp Mage
Cost: 32
HP: 36
Moves: 6
XP: 110
Level: 2
Alignment: chaotic
Id: AE_mag_Corrupted_Shaman
Abilities: regenerates +6

Attacks (damage × count)

(image)claws
melee
6 × 2
blade
poison
(image)fireball
ranged
5 × 5
fire
magical

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Tue Feb 19 00:09:16 2019.