Giant Crab

(image)

This unit is from the Era of the Future. Its coding, art, and ideas were done by Turuk, Mirion147, Huston, Pentarctagon, Wesfreak, Xandria, and Zerovirus.

The Brungar use an unknown magic to haste the growth of the crabs into beasts of destruction; upon the complete growth of such a behemoth, the army uses it for defense and hunting. These titanic arthropods are often used as living siege engines in wartime, capable of cleaving through an army of enemies without so much of a scratch due to their natural armor. Their skill in using water blasts has become as deadly as the most accurate elven snipers.

Special Notes: This unit is at home on the beach, and can move undetected in any sandy area or oasis.

(portrait)

Information

Advances from: Overgrown Crab
Advances to:
Cost: 50
HP: 60
Moves: 5
XP: 156
Level: 3
Alignment: chaotic
Id: AE_fut_brungar_Giant_Crab
Abilities: sand ambush

Attacks (damage × count)

(image)Claw
melee
15 × 2
pierce
(image)pincers
melee
6 × 4
impact
(image)water spray
ranged
6 × 4
cold

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef160%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains330%
(icon) Sand170%
(icon) Shallow Water160%
(icon) Swamp240%
(icon) Unwalkable1%
(icon) Village150%
Last updated on Tue Feb 19 00:16:07 2019.