Shieldbearer

(image)

This unit is from Feudal Era. Its coding and art were done by Turin and Various others.

Some soldiers are given a special role, quite different from any of their comrades. Shieldbearers carry no real weapon at all. Their unique duty is to protect the wounded, patch up holes in the line and, if all looks to be lost, hold off the enemy long enough to cover their retreating army. It has often been said by the Steppe Orcs that while the Shieldbearers have never secured victory, they have numerous times prevented utter defeat.

Special Notes:Due to their lack of weaponry Shieldbearers can not attack the enemy. When defending however, they retaliate with heavy strikes with the front of their shields.

Special Notes: Some of this unit’s attacks are only available during defense. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The steadiness of this unit reduces damage from some attacks, but only while defending.

 

Information

Advances from:
Advances to: Rigid
Cost: 12
HP: 42
Moves: 4
XP: 28
Level: 1
Alignment: chaotic
Id: AE_feu_khaganate_Shieldbearer
Abilities:

Attacks (damage × count)

(image)shield bash
melee
9 × 1
impact
defend only
(image)kick
melee
4 × 2
impact

Resistances

(icon) blade40% (icon) pierce30%
(icon) impact40% (icon) fire0%
(icon) cold30% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen140%
(icon) Fungus340%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Tue Feb 19 00:15:57 2019.