Rigid

(image)

This unit is from Feudal Era. Its coding and art were done by Turin and Various others.

Aptly named, the Rigid are a near unbreakable foe. They often form fall-back positions behind the battle lines. Many a time the Rigid have been sacrificed, delaying the enemy while the main force recovers and regroups behind their unyielding wall of flesh, bone and iron. Their role is hardly a glorious one and usually comes to an end jammed into a choke point against hopeless odds.

Special Notes:Due to their lack of weaponry Rigid can not attack the enemy. When attacked however, they retaliate with heavy strikes with the front of their shields.

Special Notes: Some of this unit’s attacks are only available during defense. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The steadiness of this unit reduces damage from some attacks, but only while defending.

 

Information

Advances from: Shieldbearer
Advances to: Stoic
Cost: 30
HP: 55
Moves: 4
XP: 50
Level: 2
Alignment: chaotic
Id: AE_feu_khaganate_Rigid
Abilities:

Attacks (damage × count)

(image)shield bash
melee
14 × 1
impact
defend only
(image)kick
melee
7 × 2
impact

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire0%
(icon) cold30% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen140%
(icon) Fungus340%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Tue Feb 19 00:10:25 2019.