Summoner of Water

(image) (image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

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Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)
(portrait)

Information

Advances from: Initiate
Advances to: Master of Water
Cost: 40
HP: 42
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: AE_chs_elementals_Summoner_of_Water
Abilities: resurgence

Attacks (damage × count)

(image)staff
melee
8 × 2
impact
(image)aura wave
ranged
8 × 3
arcane
magical
(image)water spray
ranged
10 × 2
impact
slows
aimed

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Tue Feb 19 00:15:30 2019.