Master of Wind

(image) (image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

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Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)
(portrait)

Information

Advances from: Summoner of Wind
Advances to:
Cost: 59
HP: 50
Moves: 7
XP: 150
Level: 3
Alignment: neutral
Id: AE_chs_elementals_Master_of_Wind
Abilities: skirmisher

Attacks (damage × count)

(image)staff
melee
11 × 2
impact
(image)aura wave
ranged
11 × 3
arcane
magical
(image)northern wind
ranged
7 × 5
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold30% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Tue Feb 19 00:14:31 2019.